Orc Cemetery
Quest · Chapter 3 · Swamp Camp
Quest Parts
- Orc Cemetery:
- Talas could show me to the orc cemetery.:
- I gotta find Baal Lukor.:
- I should find out what this cemetery's all about.:
- I gotta get inside the main chamber.:
- I gotta tell Cor Angar what happened.:
Finding the cemetery
Cor Angar points you up the slope by the waterfall and tells you to find Talas on Temple Square. Talas leads you across the bridge to the Orc Cemetery; if you stop following, he tells you to return to camp while he handles the route.
What happens inside
The objective is to find Baal Lukor, who is exploring the tunnels and following what he believes is the Sleeper's voice. Once you meet him, he says the templars who came with him were killed before he reached the cemetery.
A sealed door blocks the main chamber. Lukor says even the focus stone cannot open it, so the two of you search the corridors for another way in. An Orcish mural forces Lukor to confront the possibility that the orcs summoned the Sleeper, and he demands a sacrifice.
After the cemetery sequence, return to Cor Angar. He tells you that your part is over and that he needs time to deal with what happened.
A journey into the Brotherhood's oldest fear
Cor Angar sends the hero up the slope by the waterfall with Talas as a guide, but Talas does not promise an easy expedition. The Orc Cemetery is a place the Brotherhood has approached through faith and rumor, and the templars who came before have already been killed. Baal Lukor continues inside because he believes the Sleeper is calling him, turning the search into a test of whether revelation and danger can still be separated.
The cemetery's sealed main chamber is not opened by the focus stone. Lukor and the hero have to search the corridors for another way, following murals and fragments of Orcish history. The deeper they go, the less the Brotherhood's story resembles a simple tale of a benevolent master waiting to be awakened.
The mural beneath the doctrine
The Orcish images force Lukor to consider that the orcs may have summoned the Sleeper themselves. He reacts with fear and anger, demanding a sacrifice rather than accepting that the being he serves could be the source of the danger. His crisis is the first visible fracture between the Brotherhood's doctrine and the evidence left by the people who came before it.
When the hero returns to Cor Angar, the leader has no immediate explanation. He needs time to understand what happened to Lukor, the templars, and the story the cemetery has revealed. The expedition ends without a clean victory, but it changes the questions the Brotherhood must ask before it calls the Sleeper awake.
Related entries
- Baal Lukor — Character involved
- Cor Angar — Character involved
- Talas — Character involved
- Sleeper — Character involved
- Joining the Templars — Related quest
- A Warrior's Honor — Related quest
- Aiming High — Related quest
- Point of No Return — Related quest
- The Orc Enclave — Related quest