Beasts of Khorinis II

Quest · Chapter 2 · Other stories

Route

  • Give the next bestiary volume to Cavalorn. This one covers bloodfly poison sacs, lurker gills, and fire-lizard venom glands.
  • Bring the minecrawler queen's gland to Cavalorn to trade it for harvesting knowledge, or offer it to Damarok, Riordian, or Cor Kalom as a buyer. Damarok offers 300 nuggets or an elixir of spirit, and accepting a buyer's trade completes that branch instead of unlocking Cavalorn's gland lesson.
  • If you choose the lesson, make a clean cut beneath a bloodfly's thorax; trace the lurker gill plate before cutting the membrane; and avoid puncturing the fire-lizard glands behind the jaw joints.

Quest Parts

  • Beasts of Khorinis II:
  • Cavalorn should have the book.:
  • Someone will know what to do with the book.:
  • I should find a sample.:
  • I gotta bring Cavalorn the sample.:
  • I could find a buyer.:

Outcome

Cavalorn adds the harvesting techniques when you trade the gland for training. A buyer trade completes the quest through that buyer's reward instead.

A field guide becomes a field manual

The second volume confirms that the bestiary is not a collection of campfire stories. Cavalorn uses it to teach the hero how to harvest three dangerous creatures whose useful parts are easy to destroy. A bloodfly's poison sac lies beneath the thorax and must be cut cleanly. Lurker gills resemble wet parchment and tear under a careless blade. Fire-lizard venom glands sit behind the jaw joints, where a puncture can ruin the specimen and expose the hunter to danger.

Each lesson changes with the creature. There is no single trick that makes the work safe; the hunter must learn anatomy, pressure, and timing one animal at a time. Cavalorn's training turns the bestiary into a practical map of the colony's hazards.

Dangerous bodies, valuable materials

The techniques also explain why experienced hunters and alchemists care about monster parts. A usable gland or sac can be sold, studied, or exchanged for something that improves a prisoner's chances. Conversations with the colony's mages about unusual specimens make the same point from another direction: rare organs are valuable precisely because few people can obtain them intact.

The hero is therefore learning an economy as much as a craft. The creatures outside the camps are threats, but they are also sources of materials for anyone patient and skilled enough to recover them. By returning with the next volume, the hero begins to turn that knowledge into a repeatable advantage.

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